Deathtraps and Waterwalls



In the last session, our party of intrepid adventurers cleared most of the 3rd level of the tomb. While exploring, Maxwell became the 2nd party member invested with the spirit of a dead god(and the powers that come with it).

Other major events:
1. The group dealt with a teleportation trap, and dealt with the puzzle involved fairly well
2. The group learned of a strange door with a number of circular indentations - seemingly some sort of keys
3. The group found a number of strange crystalline eyes
4.  The group dealt with a twisting tunnel, a shadow chamber, a wall of water, and a room of floating platforms and howling winds that could cause madness

Rewards: 1. XP Sufficient to advance to the 9th level
2. XP Sufficient to force the GM to decide how Azaka might advance in level
3. Many crystal eyes
4. Super-strength for Maxwell

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