This is my quick and dirty attempt to use the Benison and Doom system from DCC Lankhmar for the purpose of DCC Dark Sun. Later, I'll adapt existing backgrounds to have a set of human origins as well, but in the swords and sorcery tradition, I want to keep non-humans at least somewhat similar.
For my con game, I'll have Warriors, Thieves, Wizards, Priests and Psions(from Crawling Under a Broken Moon's "Mind Games,").
Each ancestry has at least 1 benison + doom as a package deal. If benisons outweigh dooms, pay 3 luck as a levee, or take an additional doom. I'm not super interested in balance, or total adherence to Dark Sun, but this feels pretty decent to me.
Rules work to come: weapon breakage, Arena Crowd rolls, and defiling magic
Ancestry | Benisons | Dooms |
Dwarf | Non magical - Gain a bonus to saves against magic = to stamina bonus +1
Tough - +1 HP/Level | Short - subtract 5’ per round from speed Gruff - subtract 1 from crowd rolls |
Elf | Fast +5 ft per round, with an additional 5 ft per positive dex bonus
Kevin Swordbow - +1 to attacks with swords and bows | Not Trusted - Subtract 2 from crowd rolls
Slight - Subtract 1 from your fortitude save |
Halfling | Non magical - Gain a bonus to saves against magic = to stamina bonus +1
+1 to attack with slings | Not Trusted - Subtract 2 from crowd rolls
Small - subtract 10’ from movement, reduce hit die by 1 die step |
Half-Giant | YUUUGE - Go up 2 on the dice chain for HP and weapon damage | Suggestible - subtract 2 from will save
Easy target - Missile attacks targeting PC go 2 up the dice chain |
Mul | Mighty Thews! - HD and weapon damage go one up the die chain
Long Work - Exert self for stamina # hours | Weak Minded: - 1 to wil saves
Cross-breed: Sterile, sought out for kidnapping |
Thri Kreen | Leaping!: Jump up to 20’ up and 50’ horizontally
Tough Exoskeleton: +2 AC
Multiple Hands: (Natural attack d4/d4/d4/d4/d6) or two weapon fighting as a halfing
Alien Mind: Immune to Charm | Disliked!: -3 to crowd Rolls
Armor will not fit
Chitin susceptible to rot, vulnerable to blunt weapons. Crits from blunt weapons deal double damage in addition to crit effects -3 Luck due to too many benisons! |
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