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Quick and Dirty Dark Sun DCC

 This is my quick and dirty attempt to use the Benison and Doom system from DCC Lankhmar for the purpose of DCC Dark Sun. Later, I'll adapt existing backgrounds to have a set of human origins as well, but in the swords and sorcery tradition, I want to keep non-humans at least somewhat similar. For my con game, I'll have Warriors, Thieves, Wizards, Priests and Psions(from Crawling Under a Broken Moon's "Mind Games,").   Each ancestry has at least 1 benison + doom as a package deal. If benisons outweigh dooms, pay 3 luck as a levee, or take an additional doom. I'm not super interested in balance, or total adherence to Dark Sun, but this feels pretty decent to me. Rules work to come: weapon breakage, Arena Crowd rolls, and defiling magic Ancestry Benisons Dooms Dwarf Non magical - Gain a bonus to saves against magic = to stamina bonus +1 Tough - +1 HP/Level Short - subtract 5’ per round from speed Gruff - subtract 1 from crowd rolls Elf Fast +5 ft per round, wit

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